Troubleshooting
Linked blocks do not open together
Checklist:
- Confirm serverWideEnabled is true.
- Confirm enableRecursiveOpening is true.
- Confirm block family toggle is enabled (doors, fence gates, trapdoors).
- Confirm player has doubledoors.use.
- Confirm player did not disable with /doubledoors toggle.
For doors specifically, verify mirrored pair geometry:
- Same door type
- Same facing
- Opposite hinge
- Adjacent side-by-side
Redstone sync is inconsistent
- Confirm target block type is enabled.
- Check if another plugin also modifies openable state.
- Re-test with only DoubleDoors enabled to isolate conflicts.
Villagers do not synchronize doors
- Confirm enableVillagerLinkedDoors is true.
- Confirm enableRecursiveOpening is true.
- Confirm serverWideEnabled is true.
- Ensure villagers actually trigger door interactions in your test path.
Players report no effect but admins see it
Likely permission or preference mismatch:
- Validate doubledoors.use for affected group.
- Ask player to run /doubledoors toggle to re-enable global preference.
- Ask player to run /doubledoors toggle doors or gates or trapdoors as needed.
GriefPrevention claim behavior seems wrong
- Confirm GriefPrevention is loaded and enabled.
- Test in and outside claims.
- Temporarily raise plugin logging detail if needed.
- Report exact server versions and plugin versions if reproducible.
Safe Recovery Steps
- Run /doubledoors server-toggle to disable behavior server-wide.
- Investigate with minimal plugin set.
- Re-enable with /doubledoors server-toggle after validation.