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Version: 1.3

Troubleshooting

Linked blocks do not open together

Checklist:

  1. Confirm serverWideEnabled is true.
  2. Confirm enableRecursiveOpening is true.
  3. Confirm block family toggle is enabled (doors, fence gates, trapdoors).
  4. Confirm player has doubledoors.use.
  5. Confirm player did not disable with /doubledoors toggle.

For doors specifically, verify mirrored pair geometry:

  • Same door type
  • Same facing
  • Opposite hinge
  • Adjacent side-by-side

Redstone sync is inconsistent

  1. Confirm target block type is enabled.
  2. Check if another plugin also modifies openable state.
  3. Re-test with only DoubleDoors enabled to isolate conflicts.

Villagers do not synchronize doors

  1. Confirm enableVillagerLinkedDoors is true.
  2. Confirm enableRecursiveOpening is true.
  3. Confirm serverWideEnabled is true.
  4. Ensure villagers actually trigger door interactions in your test path.

Players report no effect but admins see it

Likely permission or preference mismatch:

  1. Validate doubledoors.use for affected group.
  2. Ask player to run /doubledoors toggle to re-enable global preference.
  3. Ask player to run /doubledoors toggle doors or gates or trapdoors as needed.

GriefPrevention claim behavior seems wrong

  1. Confirm GriefPrevention is loaded and enabled.
  2. Test in and outside claims.
  3. Temporarily raise plugin logging detail if needed.
  4. Report exact server versions and plugin versions if reproducible.

Safe Recovery Steps

  1. Run /doubledoors server-toggle to disable behavior server-wide.
  2. Investigate with minimal plugin set.
  3. Re-enable with /doubledoors server-toggle after validation.