Skip to main content
Version: 1.3

Performance and Safety Notes

Performance Characteristics

  • Double-door partner matching is constant-time with local neighbor checks.
  • Recursive group syncing is BFS bounded by max distance (1..32).
  • Most hot-path checks are early-return guards.

Main-Thread Safety

  • Event handling and block updates happen on the server thread.
  • Disk writes for players.yml are scheduled asynchronously.

State Consistency Strategy

  • State is read after scheduled delay to match final vanilla outcome.
  • For mirrored doors, upper and lower halves are explicitly synchronized.
  • For recursive sets, block data snapshots are taken before mutation to reduce ordering side effects.

Tuning Recommendations

  • Keep recursiveOpeningMaxBlocksDistance moderate for large builds.
  • Disable block families you do not use (doors, fence gates, trapdoors).
  • Use serverWideEnabled as an immediate kill switch for incident response.

Known Tradeoffs

  • Reflection-based GriefPrevention hooks are resilient but can miss strict checks on unusual API changes.
  • If enableRecursiveOpening is false, linked state application is skipped in all paths under current implementation.